Finally Warlords of Draenor is here and the first week of raiding is underway! Unfortunately, I was one of the many that was unable to raid on Tuesday due to server issues so we didn’t start progression until Wednesday night in Highmaul. We decided to do normal Highmaul before running into heroics to get some upgrades and see some of the fights. I did a little beta testing for Highmaul, but was excited to see it live! I healed every fight as a Disc Priest, here’s the talents and glyphs I used for every fight (never really changed talents). Before I do a breakdown, I am by no means an expert. I heal because I enjoy it and I heal with a raiding guild because they tolerate me for some reason. This is all learned through personal experience and chatting with fellow healers.
Talents & Glyphs
Tier 15: Desperate Prayer – I chose this because it’s generally my go-to talent. You can really use any here you want to. I just like it for a quick heal on myself.
Tier 30: Angelic Feather – I prefer this over Body and Soul. I can control when and where I want a speed boost. Again, just use your preference.
Tier 45: Power Word: Solace – I chose this because it not only gives me back 2% mana each time but since there is not as much emphasis on Atonement healing (or the need for it) it allows me to gain stacks of Evangelism for when I want to use Archangel.
Tier 60: Void Tendrils – generally my go to talent for pve. Although they now break on damage. You can pretty much choose whatever best suits you and your raid’s needs.
Tier 75: Power Infusion – chose this because there weren’t really any fights where I felt Spirit Shell or Twist of Fate would have been more useful. I’d use this with Prayer of Healing to top people off or to get out more Power Word: Shields.
Tier 90: Cascade – chose this because Divine Star wouldn’t do as much as healing since most of the time we were not stacked and Halo would not have been needed. Cascade felt perfect (although I am still getting used to the cast time) due to how spread we were in some fights.
Tier 100: Clarity of Will – one of our new talents, and this seems to be the Disc go to spell. Used this mostly on tanks if they were taking heavy damage or on fights where players had a debuff.
For Glyphs I chose: Glyph of Weakened Soul (due to spamming Power Word: Shield A LOT), Glyph of Penance (to add mobility even with the increased mana cost), and Glyph of Holy Fire (for the extra range on Solace).
There is a great guide on HowtoPriest.com by the lovely Naer that discusses stats more in depth than what I’ll mention here. For stats I have been doing Spirit > Mastery > Crit > Multistrike > Haste (as mentioned on HTP). The reason Mastery is being placed above Crit (since in Mist of Pandaria it was our main stat) is because at current gear levels Mastery will provide a higher throughput with Power Word: Shield than Crit and Multistrike. If you use shield a lot than mastery will be far more beneficial, if you do not than maybe crit. Now that we have Draenor perks (Empowered Archangel), which causes a heal or flash heal to crit, we don’t really need to focus all of our stats into crit. All guides that are showing Crit > Mastery was mostly likely before the Holy Nova nerf. I currently only have 8.20% and feel as if I could drop more. But haste is really a personal preference.
Mastery is also the main gems and enchants that I am currently getting. This is always subject to change as we get set bonuses, upgrades, and new tiers unlock
As we begin progression through Mythic Highmaul I’ll post write ups and talent choices on a boss-per-boss basis, but for normal and heroic I am finding I don’t really need to change talents all that much if at all. (1991 views)